It took me a while to figure it out myself mainly because I was missing one table. It's a bit more complicated than that, but yes, it is possible to add them from scratch. the bugs that Ron did the update to remove was minor and its no problem If they come back if we turn Cyranecia back to Scipii. Will also post the solution on Roman Houses: Familia Romana page and give credit to thouse who help us! This campaign has been one of the most fun I have had with Rome 2, And would really appreciate any help you can give. If you deactivate my mod and then continue, it will change the flags and icons back to vanilla rome."Ĭan anybody help me to understand how I use PFM to mod "Roman Houses: Familia Romana" So the Scipii and Senate get the old "base factions" back so that it will be compatible with our save games again? "you can just make make a new mod in PFM, copy all of my files into it, and then make whatever changes you want to it. When we (the players) told Ron about this he said this: To fix some bugs with the scipii faction which would't have buildings in its region from the start of the game, Ron changed Scipii back to Cyranecia, so ind my (and all other people who have campaigns running) save game Scipii now looks and have hellenic culture and units like Cyrenaica and the senate now is called and looks like the Scipii. However - and here comes the problem for wich I need some help. Cyranecia became Scipii, Etruscan league became Brutii and so on. These factions was "buildt untop" of vanilla factions in rome 2. It adds the old roman houses from rome 1: Julii, Scipii, Brutii and the Senate. I and a lot of other people have been having a lot of fun with this mod: I need to change 2 factions in "Roman Houses: Familia Romana" back to the same "base faction" it was before the newest update Now you can delete the allobroges mon_24.dds and you are nearly DONE!!! Now right click on flags - A dd - Directory and paste the two directory links in there one after the other. Open your mod in C:\Program Files (x86)\Steam\SteamApps\common\Total War Rome II\assembly_kit\retail\data with PFM, right click under text and click Add - From Pack - data_rome2.pack - ui - flags - allobroges - double left click on mon_24.dds We must do some fairly weird stuff though. Rename this file rom_faction_group_etruscanĬopy and paste the directory for both of these flag paths somewhereĬ:\Program Files (x86)\Steam\SteamApps\common\Total War Rome II\my_mod\ui\flags\brigantesĬ:\Program Files (x86)\Steam\SteamApps\common\Total War Rome II\my_mod\ui\flags\rom_faction_group_etruscan png to whatever you want (must be identical), this will be the button you click on the "Choose A Faction" screen Open rom_faction_group_celtiberian and change the mon_64. Whichever route they choose, the Masaesyli's chief desire is the union of all the Berber peoples, so that they might build a fortress-nation of fertile north Africa.Now rename the file " brigantes" not "allobroges" They might seek to unite with their western cousins – the Gaetulians – peacefully or through other means, and an expansion to the eastern province of Phazania is also on the cards. On the other hand, as a powerful, warlike tribe, the Masaesyli are now faced with the opportunity to forge their own destiny, free from interference by the regional superpowers. With the right allies, a Masaesyli king could transform his fledgling kingdom into a prospering African power of some note. However, the Massylii also had strong relations with Carthage, which is one of the main reasons why the Masaesyli may wish to align themselves with Rome should the opportunity arise. Both groups were skilled warriors, who regularly settled tribal and inter-tribal rivalries through combat. Before the kingdom of Numidia was founded its people were divided in two Berber tribes – the Massylii and the Masaesyli.
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